AI Insights · Timothy · October 2025
Top Down Games on iOS in Latin America: Q3 2025 Performance
Explore the performance trends of top down games on iOS in Latin America during Q3 2025, with insights on downloads, revenue, and active users from Sensor Tower.
In the third quarter of 2025, the top down games category on iOS in Latin America saw varied performance metrics among its leading titles. According to data from Sensor Tower, here are the highlights:
Clash Royale from Supercell demonstrated a significant rise in weekly revenue, starting from approximately $210K and reaching a peak of over $1M by the end of September. Weekly downloads also saw a substantial increase, starting at around 109K and climbing to over 415K. The game maintained a strong weekly active user base, growing from about 4.5M to over 10M throughout the quarter.
Block Blast! by Hungry Studio experienced a decline in weekly downloads, starting at approximately 235K and dropping to about 115K by the end of the quarter. Despite this, the game's weekly active users remained relatively stable, fluctuating around 1.7M to 1.9M.
Among Us! from InnerSloth LLC had modest weekly revenue, hovering around $2K. Downloads varied slightly, beginning near 88K and tapering off to around 83K. The active user count remained steady, averaging around 790K.
8 Ball Pool™ by Miniclip.com showed a gradual decline in revenue from about $44K to $31K. Weekly downloads and active users demonstrated a similar pattern, with downloads averaging around 75K and active users decreasing from 1.3M to about 1M.
Magic Tiles 3: Piano Game from Amanotes Pte. Ltd. maintained stable weekly revenue at around $3K. Downloads fluctuated throughout the quarter, beginning at 102K and concluding at approximately 80K. Active users varied from about 389K to 438K.
These insights provide a snapshot of the top down games' performance in the Latin American market, offering valuable information for developers and marketers. For more detailed analytics, visit Sensor Tower's platform.